120
P
Scenes
×
Empty
Psy
Ritual
Glitch
Botanica
Fractal
Scenes load complete visual moods. Empty keeps the canvas clean; Memory Banks save/recall full visual snapshots.
Scene Opacity
1.00
Memory Banks
Media / Audio
×
Audio Input
Enable
Audio Sensitivity
0.80
Visual Memory
0.55
Reactive Texture
0.65
Effects
×
FX Chain
Reset Order
⋮⋮ drag to reorder · dot to bypass · top→bottom = GPU order
Feedback
0.00
RGB Split
0.000
Glitch
0.00
Noise
0.00
Space Warp
Radial
0.00
Flow
0.00
Spiral
0.00
Edge Glow
0.00
Mandala Engine
Kaleid
0.00
Infinite Zoom
0.00
Liquid Warp
0.00
Center Guard
0.00
Neon Ritual
0.00
Load Psy Mandala
Retro / Texture
Dither: Off
Palette: Full
Dither Mode
Dither: Off
Palette
Palette: Full Color
Pixel Size
3
Dither Strength
0.45
Halftone Scale
80
Processing / p5.js
×
Sketch Editor
Run
function setup(){ createCanvas(windowWidth, windowHeight); noFill(); } function draw(){ background(8, 6, 16, 32); translate(width/2, height/2); stroke(190 + 60*sin(frameCount*.02), 120, 255, 180); for(let i=0; i<42; i++){ rotate(TWO_PI/42); let r = 80 + 45*sin(frameCount*.03 + i*.4); ellipse(r, 0, 80, 18); } }
Example
Clear
Opacity
Blend
Screen
Normal
Lighter
Multiply
Overlay
Difference
Editor ready. Run sends the sketch to the main canvas/stage.
Hydra
×
Hydra Synth
Enable
Inactive
Opacity
0.60
Blend
Blend: Screen
Resolution
512 · iPad-safe
Audio Reactive: On
Editor
Custom Code
a0=bass a1=mid a2=high
Run
Clear
Example
Save
Reset to Preset
Editor ready.
Three
×
Three Code Editor
Run
const geometry = new THREE.TorusKnotGeometry(1, 0.32, 160, 18); const material = new THREE.MeshStandardMaterial({ color: 0xb98cff, metalness: 0.35, roughness: 0.18, wireframe: false }); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh); camera.position.z = 4; function animate(t){ mesh.rotation.x = t * 0.00035; mesh.rotation.y = t * 0.00055; }
Example
Clear
Opacity
Blend
Screen
Normal
Lighter
Multiply
Overlay
Difference
Editor ready. Run sends the sketch to the main canvas/stage.
Three ahora es solo editor de código. GLB upload fue removido para dejar el panel limpio.
Layers
×
Video Collage
Add Clips
Play All
Clear
Layer Stack
0 layers
No clips loaded.
Undo
Redo
↑ Up
↓ Down
Duplicate
Delete
Layer Modules
Select a layer.
Add Module
Color
Blur
RGB Split
Kaleido
Trails
Audio Pulse
Bypass
Remove
↑
↓
Amount
1.00
No module selected
Active Layer
Active: None
Blend
Blend: Normal
Mapping
Map Mode
Flat
Map Depth
1.00
Map Warp
0.35
Audio React: Off
Opacity
1.00
Scale
1.00
Rotation
0.00
X
0.50
Y
0.50
Archive
×
Save Scene
Load Scene
● Record
■ Stop
Screenshot
Settings
×
Hide UI
Fullscreen
Clean Mode
Developer tools
Layer Registry / Macro Engine UI disabled for stability. Core layer controls stay in Layers.
Reset Session
H·hide · C·clean · F·fullscreen · D·dither
☰
REC
Activa el audio para dar vida al visual ♪
Pulso
SOYPACHYT
Pulso © 2026 @soypachyt · Hydra Synth: Olivia Jack (AGPL-3.0) hydra.ojack.xyz